x \cdot \cos y + z \cdot \sin y
x \cdot \left({\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}} \cdot \sqrt[3]{\cos y}\right) + z \cdot \sin ydouble f(double x, double y, double z) {
double r160840 = x;
double r160841 = y;
double r160842 = cos(r160841);
double r160843 = r160840 * r160842;
double r160844 = z;
double r160845 = sin(r160841);
double r160846 = r160844 * r160845;
double r160847 = r160843 + r160846;
return r160847;
}
double f(double x, double y, double z) {
double r160848 = x;
double r160849 = y;
double r160850 = cos(r160849);
double r160851 = 2.0;
double r160852 = pow(r160850, r160851);
double r160853 = 0.3333333333333333;
double r160854 = pow(r160852, r160853);
double r160855 = cbrt(r160850);
double r160856 = r160854 * r160855;
double r160857 = r160848 * r160856;
double r160858 = z;
double r160859 = sin(r160849);
double r160860 = r160858 * r160859;
double r160861 = r160857 + r160860;
return r160861;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.1
Applied pow1/316.0
Applied pow-prod-down0.2
Simplified0.2
rmApplied associate-*l*0.2
Final simplification0.2
herbie shell --seed 2020034
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))