x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r181121 = x;
double r181122 = y;
double r181123 = r181122 * r181122;
double r181124 = r181121 - r181123;
return r181124;
}
double f(double x, double y) {
double r181125 = x;
double r181126 = y;
double r181127 = r181126 * r181126;
double r181128 = r181125 - r181127;
return r181128;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020034
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))