x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r135721 = x;
double r135722 = y;
double r135723 = r135721 * r135722;
double r135724 = z;
double r135725 = t;
double r135726 = r135724 * r135725;
double r135727 = r135723 + r135726;
return r135727;
}
double f(double x, double y, double z, double t) {
double r135728 = x;
double r135729 = y;
double r135730 = r135728 * r135729;
double r135731 = z;
double r135732 = t;
double r135733 = r135731 * r135732;
double r135734 = r135730 + r135733;
return r135734;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020034
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))