x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r127572 = x;
double r127573 = y;
double r127574 = r127572 * r127573;
double r127575 = z;
double r127576 = t;
double r127577 = r127575 * r127576;
double r127578 = r127574 - r127577;
return r127578;
}
double f(double x, double y, double z, double t) {
double r127579 = x;
double r127580 = y;
double r127581 = r127579 * r127580;
double r127582 = z;
double r127583 = t;
double r127584 = r127582 * r127583;
double r127585 = r127581 - r127584;
return r127585;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020034
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))