\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r924946 = 4.0;
double r924947 = x;
double r924948 = y;
double r924949 = r924947 - r924948;
double r924950 = z;
double r924951 = 0.5;
double r924952 = r924950 * r924951;
double r924953 = r924949 - r924952;
double r924954 = r924946 * r924953;
double r924955 = r924954 / r924950;
return r924955;
}
double f(double x, double y, double z) {
double r924956 = 4.0;
double r924957 = x;
double r924958 = y;
double r924959 = r924957 - r924958;
double r924960 = z;
double r924961 = r924959 / r924960;
double r924962 = r924956 * r924961;
double r924963 = 2.0;
double r924964 = -r924963;
double r924965 = r924962 + r924964;
return r924965;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020034
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))