\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r517858 = x;
double r517859 = y;
double r517860 = r517858 + r517859;
double r517861 = 2.0;
double r517862 = r517858 * r517861;
double r517863 = r517862 * r517859;
double r517864 = r517860 / r517863;
return r517864;
}
double f(double x, double y) {
double r517865 = 0.5;
double r517866 = 1.0;
double r517867 = y;
double r517868 = r517866 / r517867;
double r517869 = x;
double r517870 = r517866 / r517869;
double r517871 = r517868 + r517870;
double r517872 = r517865 * r517871;
return r517872;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020034
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))