1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(1 + 0.75 \cdot 4\right) + 4 \cdot \frac{x - z}{y}double f(double x, double y, double z) {
double r276662 = 1.0;
double r276663 = 4.0;
double r276664 = x;
double r276665 = y;
double r276666 = 0.75;
double r276667 = r276665 * r276666;
double r276668 = r276664 + r276667;
double r276669 = z;
double r276670 = r276668 - r276669;
double r276671 = r276663 * r276670;
double r276672 = r276671 / r276665;
double r276673 = r276662 + r276672;
return r276673;
}
double f(double x, double y, double z) {
double r276674 = 1.0;
double r276675 = 0.75;
double r276676 = 4.0;
double r276677 = r276675 * r276676;
double r276678 = r276674 + r276677;
double r276679 = x;
double r276680 = z;
double r276681 = r276679 - r276680;
double r276682 = y;
double r276683 = r276681 / r276682;
double r276684 = r276676 * r276683;
double r276685 = r276678 + r276684;
return r276685;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied distribute-lft-in0.0
Applied associate-+r+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020034
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))