1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \frac{x - z}{y}double f(double x, double y, double z) {
double r248439 = 1.0;
double r248440 = 4.0;
double r248441 = x;
double r248442 = y;
double r248443 = 0.25;
double r248444 = r248442 * r248443;
double r248445 = r248441 + r248444;
double r248446 = z;
double r248447 = r248445 - r248446;
double r248448 = r248440 * r248447;
double r248449 = r248448 / r248442;
double r248450 = r248439 + r248449;
return r248450;
}
double f(double x, double y, double z) {
double r248451 = 2.0;
double r248452 = 4.0;
double r248453 = x;
double r248454 = z;
double r248455 = r248453 - r248454;
double r248456 = y;
double r248457 = r248455 / r248456;
double r248458 = r248452 * r248457;
double r248459 = r248451 + r248458;
return r248459;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020034
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))