x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r214434 = x;
double r214435 = 2.0;
double r214436 = r214434 * r214435;
double r214437 = y;
double r214438 = r214436 - r214437;
return r214438;
}
double f(double x, double y) {
double r214439 = x;
double r214440 = 2.0;
double r214441 = r214439 * r214440;
double r214442 = y;
double r214443 = r214441 - r214442;
return r214443;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))