\left(\frac{x}{2} + y \cdot x\right) + z\left(\frac{x}{2} + y \cdot x\right) + zdouble f(double x, double y, double z) {
double r253647 = x;
double r253648 = 2.0;
double r253649 = r253647 / r253648;
double r253650 = y;
double r253651 = r253650 * r253647;
double r253652 = r253649 + r253651;
double r253653 = z;
double r253654 = r253652 + r253653;
return r253654;
}
double f(double x, double y, double z) {
double r253655 = x;
double r253656 = 2.0;
double r253657 = r253655 / r253656;
double r253658 = y;
double r253659 = r253658 * r253655;
double r253660 = r253657 + r253659;
double r253661 = z;
double r253662 = r253660 + r253661;
return r253662;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))