x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r147785 = x;
double r147786 = r147785 * r147785;
double r147787 = y;
double r147788 = 4.0;
double r147789 = r147787 * r147788;
double r147790 = z;
double r147791 = r147789 * r147790;
double r147792 = r147786 - r147791;
return r147792;
}
double f(double x, double y, double z) {
double r147793 = x;
double r147794 = y;
double r147795 = 4.0;
double r147796 = r147794 * r147795;
double r147797 = z;
double r147798 = r147796 * r147797;
double r147799 = -r147798;
double r147800 = fma(r147793, r147793, r147799);
return r147800;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))