x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r147109 = x;
double r147110 = y;
double r147111 = r147110 * r147110;
double r147112 = r147109 - r147111;
return r147112;
}
double f(double x, double y) {
double r147113 = x;
double r147114 = y;
double r147115 = r147114 * r147114;
double r147116 = r147113 - r147115;
return r147116;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))