\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sqrt[3]{\cos y}\right)\right)double f(double x, double y, double z) {
double r166685 = x;
double r166686 = y;
double r166687 = sin(r166686);
double r166688 = r166685 + r166687;
double r166689 = z;
double r166690 = cos(r166686);
double r166691 = r166689 * r166690;
double r166692 = r166688 + r166691;
return r166692;
}
double f(double x, double y, double z) {
double r166693 = x;
double r166694 = y;
double r166695 = sin(r166694);
double r166696 = r166693 + r166695;
double r166697 = z;
double r166698 = cos(r166694);
double r166699 = 2.0;
double r166700 = pow(r166698, r166699);
double r166701 = 0.3333333333333333;
double r166702 = pow(r166700, r166701);
double r166703 = r166697 * r166702;
double r166704 = cbrt(r166698);
double r166705 = expm1(r166704);
double r166706 = log1p(r166705);
double r166707 = r166703 * r166706;
double r166708 = r166696 + r166707;
return r166708;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.3
Applied associate-*r*0.3
rmApplied pow1/316.3
Applied pow1/316.3
Applied pow-prod-down0.1
Simplified0.1
rmApplied log1p-expm1-u0.1
Final simplification0.1
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))