\left(x \cdot y + z\right) \cdot y + t
\mathsf{fma}\left(x, y, z\right) \cdot y + tdouble f(double x, double y, double z, double t) {
double r139076 = x;
double r139077 = y;
double r139078 = r139076 * r139077;
double r139079 = z;
double r139080 = r139078 + r139079;
double r139081 = r139080 * r139077;
double r139082 = t;
double r139083 = r139081 + r139082;
return r139083;
}
double f(double x, double y, double z, double t) {
double r139084 = x;
double r139085 = y;
double r139086 = z;
double r139087 = fma(r139084, r139085, r139086);
double r139088 = r139087 * r139085;
double r139089 = t;
double r139090 = r139088 + r139089;
return r139090;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.1
Simplified0.1
rmApplied fma-udef0.1
Final simplification0.1
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))