x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r127338 = x;
double r127339 = y;
double r127340 = r127338 * r127339;
double r127341 = z;
double r127342 = t;
double r127343 = r127341 * r127342;
double r127344 = r127340 + r127343;
return r127344;
}
double f(double x, double y, double z, double t) {
double r127345 = t;
double r127346 = z;
double r127347 = x;
double r127348 = y;
double r127349 = r127347 * r127348;
double r127350 = fma(r127345, r127346, r127349);
return r127350;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))