x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r115402 = x;
double r115403 = y;
double r115404 = r115402 * r115403;
double r115405 = z;
double r115406 = t;
double r115407 = r115405 * r115406;
double r115408 = r115404 - r115407;
return r115408;
}
double f(double x, double y, double z, double t) {
double r115409 = x;
double r115410 = y;
double r115411 = z;
double r115412 = t;
double r115413 = r115411 * r115412;
double r115414 = -r115413;
double r115415 = fma(r115409, r115410, r115414);
return r115415;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))