\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x - y}{z}, -2\right)double f(double x, double y, double z) {
double r888532 = 4.0;
double r888533 = x;
double r888534 = y;
double r888535 = r888533 - r888534;
double r888536 = z;
double r888537 = 0.5;
double r888538 = r888536 * r888537;
double r888539 = r888535 - r888538;
double r888540 = r888532 * r888539;
double r888541 = r888540 / r888536;
return r888541;
}
double f(double x, double y, double z) {
double r888542 = 4.0;
double r888543 = x;
double r888544 = y;
double r888545 = r888543 - r888544;
double r888546 = z;
double r888547 = r888545 / r888546;
double r888548 = 2.0;
double r888549 = -r888548;
double r888550 = fma(r888542, r888547, r888549);
return r888550;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))