\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\left(\mathsf{hypot}\left(1 \cdot \mathsf{hypot}\left(x, y\right), z\right) \cdot \sqrt{\sqrt{\frac{1}{3}}}\right) \cdot \sqrt{\sqrt{\frac{1}{3}}}double f(double x, double y, double z) {
double r759755 = x;
double r759756 = r759755 * r759755;
double r759757 = y;
double r759758 = r759757 * r759757;
double r759759 = r759756 + r759758;
double r759760 = z;
double r759761 = r759760 * r759760;
double r759762 = r759759 + r759761;
double r759763 = 3.0;
double r759764 = r759762 / r759763;
double r759765 = sqrt(r759764);
return r759765;
}
double f(double x, double y, double z) {
double r759766 = 1.0;
double r759767 = x;
double r759768 = y;
double r759769 = hypot(r759767, r759768);
double r759770 = r759766 * r759769;
double r759771 = z;
double r759772 = hypot(r759770, r759771);
double r759773 = 3.0;
double r759774 = r759766 / r759773;
double r759775 = sqrt(r759774);
double r759776 = sqrt(r759775);
double r759777 = r759772 * r759776;
double r759778 = r759777 * r759776;
return r759778;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 38.4 |
|---|---|
| Target | 25.8 |
| Herbie | 0.3 |
Initial program 38.4
rmApplied div-inv38.4
Applied sqrt-prod38.5
rmApplied add-sqr-sqrt38.5
Applied hypot-def29.3
rmApplied *-un-lft-identity29.3
Applied sqrt-prod29.3
Simplified29.3
Simplified0.4
rmApplied add-sqr-sqrt0.4
Applied sqrt-prod0.4
Applied associate-*r*0.3
Final simplification0.3
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3)))