\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r874779 = 60.0;
double r874780 = x;
double r874781 = y;
double r874782 = r874780 - r874781;
double r874783 = r874779 * r874782;
double r874784 = z;
double r874785 = t;
double r874786 = r874784 - r874785;
double r874787 = r874783 / r874786;
double r874788 = a;
double r874789 = 120.0;
double r874790 = r874788 * r874789;
double r874791 = r874787 + r874790;
return r874791;
}
double f(double x, double y, double z, double t, double a) {
double r874792 = 120.0;
double r874793 = a;
double r874794 = 60.0;
double r874795 = x;
double r874796 = y;
double r874797 = r874795 - r874796;
double r874798 = z;
double r874799 = t;
double r874800 = r874798 - r874799;
double r874801 = r874797 / r874800;
double r874802 = r874794 * r874801;
double r874803 = fma(r874792, r874793, r874802);
return r874803;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))