\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r722581 = x;
double r722582 = y;
double r722583 = z;
double r722584 = t;
double r722585 = r722583 * r722584;
double r722586 = r722582 - r722585;
double r722587 = r722581 / r722586;
return r722587;
}
double f(double x, double y, double z, double t) {
double r722588 = x;
double r722589 = y;
double r722590 = z;
double r722591 = t;
double r722592 = r722590 * r722591;
double r722593 = r722589 - r722592;
double r722594 = r722588 / r722593;
return r722594;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.6 |
|---|---|
| Target | 1.8 |
| Herbie | 2.6 |
Initial program 2.6
Final simplification2.6
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))