x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r687601 = x;
double r687602 = y;
double r687603 = z;
double r687604 = r687602 * r687603;
double r687605 = r687601 - r687604;
return r687605;
}
double f(double x, double y, double z) {
double r687606 = x;
double r687607 = y;
double r687608 = z;
double r687609 = r687607 * r687608;
double r687610 = r687606 - r687609;
return r687610;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))