0.5 \cdot \left(x \cdot x - y\right)
0.5 \cdot \mathsf{fma}\left(x, x, -y\right)double f(double x, double y) {
double r507 = 0.5;
double r508 = x;
double r509 = r508 * r508;
double r510 = y;
double r511 = r509 - r510;
double r512 = r507 * r511;
return r512;
}
double f(double x, double y) {
double r513 = 0.5;
double r514 = x;
double r515 = y;
double r516 = -r515;
double r517 = fma(r514, r514, r516);
double r518 = r513 * r517;
return r518;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
:precision binary64
(* 0.5 (- (* x x) y)))