Average Error: 0.0 → 0.0
Time: 2.7s
Precision: 64
\[\frac{x - y}{z - y}\]
\[\frac{x}{z - y} - \frac{y}{z - y}\]
\frac{x - y}{z - y}
\frac{x}{z - y} - \frac{y}{z - y}
double f(double x, double y, double z) {
        double r581307 = x;
        double r581308 = y;
        double r581309 = r581307 - r581308;
        double r581310 = z;
        double r581311 = r581310 - r581308;
        double r581312 = r581309 / r581311;
        return r581312;
}

double f(double x, double y, double z) {
        double r581313 = x;
        double r581314 = z;
        double r581315 = y;
        double r581316 = r581314 - r581315;
        double r581317 = r581313 / r581316;
        double r581318 = r581315 / r581316;
        double r581319 = r581317 - r581318;
        return r581319;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x}{z - y} - \frac{y}{z - y}\]

Derivation

  1. Initial program 0.0

    \[\frac{x - y}{z - y}\]
  2. Using strategy rm
  3. Applied div-sub0.0

    \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}}\]
  4. Final simplification0.0

    \[\leadsto \frac{x}{z - y} - \frac{y}{z - y}\]

Reproduce

herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
  :precision binary64

  :herbie-target
  (- (/ x (- z y)) (/ y (- z y)))

  (/ (- x y) (- z y)))