Average Error: 0.0 → 0.0
Time: 1.2s
Precision: 64
\[2 \cdot \left(x \cdot x - x \cdot y\right)\]
\[\left(2 \cdot x\right) \cdot \left(x - y\right)\]
2 \cdot \left(x \cdot x - x \cdot y\right)
\left(2 \cdot x\right) \cdot \left(x - y\right)
double f(double x, double y) {
        double r514548 = 2.0;
        double r514549 = x;
        double r514550 = r514549 * r514549;
        double r514551 = y;
        double r514552 = r514549 * r514551;
        double r514553 = r514550 - r514552;
        double r514554 = r514548 * r514553;
        return r514554;
}

double f(double x, double y) {
        double r514555 = 2.0;
        double r514556 = x;
        double r514557 = r514555 * r514556;
        double r514558 = y;
        double r514559 = r514556 - r514558;
        double r514560 = r514557 * r514559;
        return r514560;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\left(x \cdot 2\right) \cdot \left(x - y\right)\]

Derivation

  1. Initial program 0.0

    \[2 \cdot \left(x \cdot x - x \cdot y\right)\]
  2. Using strategy rm
  3. Applied distribute-lft-out--0.0

    \[\leadsto 2 \cdot \color{blue}{\left(x \cdot \left(x - y\right)\right)}\]
  4. Applied associate-*r*0.0

    \[\leadsto \color{blue}{\left(2 \cdot x\right) \cdot \left(x - y\right)}\]
  5. Final simplification0.0

    \[\leadsto \left(2 \cdot x\right) \cdot \left(x - y\right)\]

Reproduce

herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y)
  :name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (* (* x 2) (- x y))

  (* 2 (- (* x x) (* x y))))