\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r512482 = x;
double r512483 = y;
double r512484 = r512482 - r512483;
double r512485 = 2.0;
double r512486 = r512482 * r512485;
double r512487 = r512486 * r512483;
double r512488 = r512484 / r512487;
return r512488;
}
double f(double x, double y) {
double r512489 = 0.5;
double r512490 = 1.0;
double r512491 = y;
double r512492 = r512490 / r512491;
double r512493 = x;
double r512494 = r512490 / r512493;
double r512495 = r512492 - r512494;
double r512496 = r512489 * r512495;
return r512496;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))