\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r517834 = x;
double r517835 = y;
double r517836 = r517834 + r517835;
double r517837 = 2.0;
double r517838 = r517834 * r517837;
double r517839 = r517838 * r517835;
double r517840 = r517836 / r517839;
return r517840;
}
double f(double x, double y) {
double r517841 = 0.5;
double r517842 = 1.0;
double r517843 = y;
double r517844 = r517842 / r517843;
double r517845 = x;
double r517846 = r517842 / r517845;
double r517847 = r517841 * r517846;
double r517848 = fma(r517841, r517844, r517847);
return r517848;
}




Bits error versus x




Bits error versus y
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))