\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r486895 = x;
double r486896 = y;
double r486897 = r486895 * r486896;
double r486898 = r486896 * r486896;
double r486899 = r486897 + r486898;
double r486900 = z;
double r486901 = r486896 * r486900;
double r486902 = r486899 - r486901;
double r486903 = r486902 - r486898;
return r486903;
}
double f(double x, double y, double z) {
double r486904 = y;
double r486905 = x;
double r486906 = z;
double r486907 = r486905 - r486906;
double r486908 = 0.0;
double r486909 = fma(r486904, r486907, r486908);
return r486909;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.7
Simplified0.0
Final simplification0.0
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))