1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{4}{y}, x - z, 2\right)double f(double x, double y, double z) {
double r262084 = 1.0;
double r262085 = 4.0;
double r262086 = x;
double r262087 = y;
double r262088 = 0.25;
double r262089 = r262087 * r262088;
double r262090 = r262086 + r262089;
double r262091 = z;
double r262092 = r262090 - r262091;
double r262093 = r262085 * r262092;
double r262094 = r262093 / r262087;
double r262095 = r262084 + r262094;
return r262095;
}
double f(double x, double y, double z) {
double r262096 = 4.0;
double r262097 = y;
double r262098 = r262096 / r262097;
double r262099 = x;
double r262100 = z;
double r262101 = r262099 - r262100;
double r262102 = 2.0;
double r262103 = fma(r262098, r262101, r262102);
return r262103;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.2
Taylor expanded around 0 0.0
Simplified0.2
Final simplification0.2
herbie shell --seed 2020033 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))