\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1 \cdot rand}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}\right)double f(double a, double rand) {
double r82199 = a;
double r82200 = 1.0;
double r82201 = 3.0;
double r82202 = r82200 / r82201;
double r82203 = r82199 - r82202;
double r82204 = 9.0;
double r82205 = r82204 * r82203;
double r82206 = sqrt(r82205);
double r82207 = r82200 / r82206;
double r82208 = rand;
double r82209 = r82207 * r82208;
double r82210 = r82200 + r82209;
double r82211 = r82203 * r82210;
return r82211;
}
double f(double a, double rand) {
double r82212 = a;
double r82213 = 1.0;
double r82214 = 3.0;
double r82215 = r82213 / r82214;
double r82216 = r82212 - r82215;
double r82217 = rand;
double r82218 = r82213 * r82217;
double r82219 = 9.0;
double r82220 = r82219 * r82216;
double r82221 = sqrt(r82220);
double r82222 = r82218 / r82221;
double r82223 = r82213 + r82222;
double r82224 = r82216 * r82223;
return r82224;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
rmApplied associate-*l/0.1
Final simplification0.1
herbie shell --seed 2020027 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
:precision binary64
(* (- a (/ 1 3)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1 3))))) rand))))