x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(y - x, 4 - 6 \cdot z, x\right)double f(double x, double y, double z) {
double r194756 = x;
double r194757 = y;
double r194758 = r194757 - r194756;
double r194759 = 6.0;
double r194760 = r194758 * r194759;
double r194761 = 2.0;
double r194762 = 3.0;
double r194763 = r194761 / r194762;
double r194764 = z;
double r194765 = r194763 - r194764;
double r194766 = r194760 * r194765;
double r194767 = r194756 + r194766;
return r194767;
}
double f(double x, double y, double z) {
double r194768 = y;
double r194769 = x;
double r194770 = r194768 - r194769;
double r194771 = 4.0;
double r194772 = 6.0;
double r194773 = z;
double r194774 = r194772 * r194773;
double r194775 = r194771 - r194774;
double r194776 = fma(r194770, r194775, r194769);
return r194776;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
Simplified0.2
Taylor expanded around 0 0.2
Final simplification0.2
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))