x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r208388 = x;
double r208389 = y;
double r208390 = r208389 - r208388;
double r208391 = z;
double r208392 = r208390 * r208391;
double r208393 = r208388 + r208392;
return r208393;
}
double f(double x, double y, double z) {
double r208394 = x;
double r208395 = y;
double r208396 = r208395 - r208394;
double r208397 = z;
double r208398 = r208396 * r208397;
double r208399 = r208394 + r208398;
return r208399;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))