x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r201991 = x;
double r201992 = y;
double r201993 = cos(r201992);
double r201994 = r201991 * r201993;
double r201995 = z;
double r201996 = sin(r201992);
double r201997 = r201995 * r201996;
double r201998 = r201994 + r201997;
return r201998;
}
double f(double x, double y, double z) {
double r201999 = x;
double r202000 = y;
double r202001 = cos(r202000);
double r202002 = z;
double r202003 = sin(r202000);
double r202004 = r202002 * r202003;
double r202005 = fma(r201999, r202001, r202004);
return r202005;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))