x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r153047 = x;
double r153048 = r153047 * r153047;
double r153049 = y;
double r153050 = 4.0;
double r153051 = r153049 * r153050;
double r153052 = z;
double r153053 = r153051 * r153052;
double r153054 = r153048 - r153053;
return r153054;
}
double f(double x, double y, double z) {
double r153055 = x;
double r153056 = y;
double r153057 = 4.0;
double r153058 = r153056 * r153057;
double r153059 = z;
double r153060 = r153058 * r153059;
double r153061 = -r153060;
double r153062 = fma(r153055, r153055, r153061);
return r153062;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))