x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r147253 = x;
double r147254 = r147253 * r147253;
double r147255 = 1.0;
double r147256 = r147254 + r147255;
return r147256;
}
double f(double x) {
double r147257 = x;
double r147258 = r147257 * r147257;
double r147259 = 1.0;
double r147260 = r147258 + r147259;
return r147260;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))