\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z \cdot \sin y} \cdot \sqrt[3]{z \cdot \sin y}\right) \cdot \left(\sqrt[3]{z} \cdot \sqrt[3]{\sin y}\right)double f(double x, double y, double z) {
double r179207 = x;
double r179208 = y;
double r179209 = cos(r179208);
double r179210 = r179207 + r179209;
double r179211 = z;
double r179212 = sin(r179208);
double r179213 = r179211 * r179212;
double r179214 = r179210 - r179213;
return r179214;
}
double f(double x, double y, double z) {
double r179215 = x;
double r179216 = y;
double r179217 = cos(r179216);
double r179218 = r179215 + r179217;
double r179219 = z;
double r179220 = sin(r179216);
double r179221 = r179219 * r179220;
double r179222 = cbrt(r179221);
double r179223 = r179222 * r179222;
double r179224 = cbrt(r179219);
double r179225 = cbrt(r179220);
double r179226 = r179224 * r179225;
double r179227 = r179223 * r179226;
double r179228 = r179218 - r179227;
return r179228;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
rmApplied cbrt-prod0.3
Final simplification0.3
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))