\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r134233 = x;
double r134234 = y;
double r134235 = sin(r134234);
double r134236 = r134233 + r134235;
double r134237 = z;
double r134238 = cos(r134234);
double r134239 = r134237 * r134238;
double r134240 = r134236 + r134239;
return r134240;
}
double f(double x, double y, double z) {
double r134241 = y;
double r134242 = cos(r134241);
double r134243 = z;
double r134244 = x;
double r134245 = sin(r134241);
double r134246 = r134244 + r134245;
double r134247 = fma(r134242, r134243, r134246);
return r134247;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))