x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r93590 = x;
double r93591 = y;
double r93592 = r93590 * r93591;
double r93593 = z;
double r93594 = t;
double r93595 = r93593 * r93594;
double r93596 = r93592 + r93595;
return r93596;
}
double f(double x, double y, double z, double t) {
double r93597 = t;
double r93598 = z;
double r93599 = x;
double r93600 = y;
double r93601 = r93599 * r93600;
double r93602 = fma(r93597, r93598, r93601);
return r93602;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))