x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r115696 = x;
double r115697 = y;
double r115698 = r115696 * r115697;
double r115699 = z;
double r115700 = t;
double r115701 = r115699 * r115700;
double r115702 = r115698 - r115701;
return r115702;
}
double f(double x, double y, double z, double t) {
double r115703 = x;
double r115704 = y;
double r115705 = r115703 * r115704;
double r115706 = z;
double r115707 = t;
double r115708 = r115706 * r115707;
double r115709 = r115705 - r115708;
return r115709;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))