x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r138864 = x;
double r138865 = y;
double r138866 = z;
double r138867 = r138866 + r138864;
double r138868 = r138865 * r138867;
double r138869 = r138864 + r138868;
return r138869;
}
double f(double x, double y, double z) {
double r138870 = y;
double r138871 = z;
double r138872 = x;
double r138873 = fma(r138870, r138872, r138872);
double r138874 = fma(r138870, r138871, r138873);
return r138874;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))