\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60 \cdot \left(x - y\right)}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r934889 = 60.0;
double r934890 = x;
double r934891 = y;
double r934892 = r934890 - r934891;
double r934893 = r934889 * r934892;
double r934894 = z;
double r934895 = t;
double r934896 = r934894 - r934895;
double r934897 = r934893 / r934896;
double r934898 = a;
double r934899 = 120.0;
double r934900 = r934898 * r934899;
double r934901 = r934897 + r934900;
return r934901;
}
double f(double x, double y, double z, double t, double a) {
double r934902 = 120.0;
double r934903 = a;
double r934904 = 60.0;
double r934905 = x;
double r934906 = y;
double r934907 = r934905 - r934906;
double r934908 = r934904 * r934907;
double r934909 = z;
double r934910 = t;
double r934911 = r934909 - r934910;
double r934912 = r934908 / r934911;
double r934913 = fma(r934902, r934903, r934912);
return r934913;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.4 |
Initial program 0.5
Simplified0.4
Final simplification0.4
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))