\frac{x \cdot 100}{x + y}\sqrt{100} \cdot \frac{x}{\frac{x + y}{\sqrt{100}}}double f(double x, double y) {
double r713765 = x;
double r713766 = 100.0;
double r713767 = r713765 * r713766;
double r713768 = y;
double r713769 = r713765 + r713768;
double r713770 = r713767 / r713769;
return r713770;
}
double f(double x, double y) {
double r713771 = 100.0;
double r713772 = sqrt(r713771);
double r713773 = x;
double r713774 = y;
double r713775 = r713773 + r713774;
double r713776 = r713775 / r713772;
double r713777 = r713773 / r713776;
double r713778 = r713772 * r713777;
return r713778;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied add-sqr-sqrt0.2
Applied *-un-lft-identity0.2
Applied times-frac0.4
Applied *-un-lft-identity0.4
Applied times-frac0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))