x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r619338 = x;
double r619339 = y;
double r619340 = z;
double r619341 = r619339 * r619340;
double r619342 = r619338 - r619341;
return r619342;
}
double f(double x, double y, double z) {
double r619343 = x;
double r619344 = y;
double r619345 = z;
double r619346 = r619344 * r619345;
double r619347 = r619343 - r619346;
return r619347;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))