\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\frac{z}{t} \cdot \frac{z}{t} + {\left(\sqrt{\left|\frac{x}{y}\right|}\right)}^{3} \cdot \sqrt{\left|\frac{x}{y}\right|}double f(double x, double y, double z, double t) {
double r655935 = x;
double r655936 = r655935 * r655935;
double r655937 = y;
double r655938 = r655937 * r655937;
double r655939 = r655936 / r655938;
double r655940 = z;
double r655941 = r655940 * r655940;
double r655942 = t;
double r655943 = r655942 * r655942;
double r655944 = r655941 / r655943;
double r655945 = r655939 + r655944;
return r655945;
}
double f(double x, double y, double z, double t) {
double r655946 = z;
double r655947 = t;
double r655948 = r655946 / r655947;
double r655949 = r655948 * r655948;
double r655950 = x;
double r655951 = y;
double r655952 = r655950 / r655951;
double r655953 = fabs(r655952);
double r655954 = sqrt(r655953);
double r655955 = 3.0;
double r655956 = pow(r655954, r655955);
double r655957 = r655956 * r655954;
double r655958 = r655949 + r655957;
return r655958;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 34.1 |
|---|---|
| Target | 0.4 |
| Herbie | 0.6 |
Initial program 34.1
Simplified19.4
rmApplied add-sqr-sqrt19.4
Simplified19.4
Simplified0.4
rmApplied fma-udef0.4
rmApplied add-sqr-sqrt0.5
Applied associate-*r*0.5
Simplified0.6
Final simplification0.6
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))