2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r549379 = 2.0;
double r549380 = x;
double r549381 = r549380 * r549380;
double r549382 = y;
double r549383 = r549380 * r549382;
double r549384 = r549381 + r549383;
double r549385 = r549379 * r549384;
return r549385;
}
double f(double x, double y) {
double r549386 = x;
double r549387 = y;
double r549388 = r549386 * r549387;
double r549389 = fma(r549386, r549386, r549388);
double r549390 = 2.0;
double r549391 = r549389 * r549390;
return r549391;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))