\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r531468 = x;
double r531469 = y;
double r531470 = r531468 - r531469;
double r531471 = 2.0;
double r531472 = r531468 * r531471;
double r531473 = r531472 * r531469;
double r531474 = r531470 / r531473;
return r531474;
}
double f(double x, double y) {
double r531475 = 1.0;
double r531476 = 2.0;
double r531477 = y;
double r531478 = r531476 * r531477;
double r531479 = r531475 / r531478;
double r531480 = x;
double r531481 = r531480 * r531476;
double r531482 = r531475 / r531481;
double r531483 = r531479 - r531482;
return r531483;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
rmApplied div-sub15.1
Simplified11.3
Simplified0.0
Final simplification0.0
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))