\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r538307 = x;
double r538308 = y;
double r538309 = r538307 * r538308;
double r538310 = r538308 * r538308;
double r538311 = r538309 + r538310;
double r538312 = z;
double r538313 = r538308 * r538312;
double r538314 = r538311 - r538313;
double r538315 = r538314 - r538310;
return r538315;
}
double f(double x, double y, double z) {
double r538316 = y;
double r538317 = x;
double r538318 = z;
double r538319 = r538317 - r538318;
double r538320 = 0.0;
double r538321 = fma(r538316, r538319, r538320);
return r538321;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.5
Simplified0.0
Final simplification0.0
herbie shell --seed 2020027 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))