x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r170439 = x;
double r170440 = y;
double r170441 = r170440 - r170439;
double r170442 = z;
double r170443 = r170441 * r170442;
double r170444 = r170439 + r170443;
return r170444;
}
double f(double x, double y, double z) {
double r170445 = x;
double r170446 = y;
double r170447 = r170446 - r170445;
double r170448 = z;
double r170449 = r170447 * r170448;
double r170450 = r170445 + r170449;
return r170450;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020027
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))