x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{6}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r271414 = x;
double r271415 = y;
double r271416 = cos(r271415);
double r271417 = r271414 * r271416;
double r271418 = z;
double r271419 = sin(r271415);
double r271420 = r271418 * r271419;
double r271421 = r271417 - r271420;
return r271421;
}
double f(double x, double y, double z) {
double r271422 = x;
double r271423 = y;
double r271424 = cos(r271423);
double r271425 = 6.0;
double r271426 = pow(r271424, r271425);
double r271427 = cbrt(r271426);
double r271428 = 0.3333333333333333;
double r271429 = pow(r271427, r271428);
double r271430 = r271422 * r271429;
double r271431 = cbrt(r271424);
double r271432 = r271430 * r271431;
double r271433 = z;
double r271434 = sin(r271423);
double r271435 = r271433 * r271434;
double r271436 = r271432 - r271435;
return r271436;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/315.9
Applied pow1/315.8
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020027
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))