x \cdot \cos y + z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{6}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r169610 = x;
double r169611 = y;
double r169612 = cos(r169611);
double r169613 = r169610 * r169612;
double r169614 = z;
double r169615 = sin(r169611);
double r169616 = r169614 * r169615;
double r169617 = r169613 + r169616;
return r169617;
}
double f(double x, double y, double z) {
double r169618 = x;
double r169619 = y;
double r169620 = cos(r169619);
double r169621 = 6.0;
double r169622 = pow(r169620, r169621);
double r169623 = cbrt(r169622);
double r169624 = 0.3333333333333333;
double r169625 = pow(r169623, r169624);
double r169626 = r169618 * r169625;
double r169627 = cbrt(r169620);
double r169628 = r169626 * r169627;
double r169629 = z;
double r169630 = sin(r169619);
double r169631 = r169629 * r169630;
double r169632 = r169628 + r169631;
return r169632;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/315.9
Applied pow1/315.8
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020027
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))