x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r155682 = x;
double r155683 = r155682 * r155682;
double r155684 = y;
double r155685 = 4.0;
double r155686 = r155684 * r155685;
double r155687 = z;
double r155688 = r155686 * r155687;
double r155689 = r155683 - r155688;
return r155689;
}
double f(double x, double y, double z) {
double r155690 = x;
double r155691 = r155690 * r155690;
double r155692 = y;
double r155693 = 4.0;
double r155694 = r155692 * r155693;
double r155695 = z;
double r155696 = r155694 * r155695;
double r155697 = r155691 - r155696;
return r155697;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020027
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))